Gaming servers attract attacks like nothing else on the internet. The economics are simple and ugly: a competitor, a banned player, or someone selling attacks by the hour can take a community offline for the cost of a subscription. For the server operator, every minute down means players leaving for a server that stays up.
The most popular FiveM server in Egypt runs on Evorxa. In August it was hit with a sustained flood peaking at 340.10 Gbps.
What the players saw
Nothing. The server stayed up and people kept playing, and nobody split off into three Discord servers to argue about whether the host was any good.
The operator found out about the attack from us, because none of their players had noticed it.
Why this is the number we publish
Attack figures are easy to inflate and hard to check, so most of the ones you read are marketing. This one is ours. It is a real peak against a real customer, and we can point to the date.
It is also why mitigation is included on Evorxa. For a popular gaming server, an attack this size is a normal Tuesday, and we have no interest in charging extra for survival at the moment a customer finds out they need it.
What we would tell an operator
If you run something people care enough about to attack, assume someone will. Ask your host what happens at 300 Gbps before you need the answer, and be suspicious of anyone who has never published a number.
Find out whether your infrastructure holds during a scheduled test, with your team watching. Otherwise you find out on a Friday night, with your community in the chat asking why they cannot connect.